From 3dfx to Nvidia: The Rivalry That Defined 3D Graphics

Published on March 25, 2026 | Translated from Spanish

In the mid-90s, 3dfx burst onto the scene with Glide, an API that unlocked 3D in PC gaming. Its Voodoo architecture, with accelerated rendering, set a new standard. This advancement did not go unnoticed by Nvidia, then a smaller competitor. The meticulous observation of that success would lay the foundations for a historic turn in the industry, demonstrating that in graphics hardware, innovation and business strategy are equally critical.

Logos of 3dfx Voodoo and Nvidia Riva TNT facing off against a background of vintage chips and graphics cards.

The technical legacy of 3dfx and Nvidia's response 🚀

The true revolution of 3dfx was making real-time 3D accessible with unprecedented quality. However, its attachment to Glide as a proprietary standard was a strategic weakness. Nvidia learned the lesson and bet on open APIs, like Direct3D and OpenGL. Combined with its own innovations such as integrated transform and lighting pipelines and an aggressive release cadence, Nvidia not only matched the performance but offered a more versatile platform for developers and 3D artists.

Enduring lessons for 3D hardware 💡

This rivalry teaches that technical dominance alone does not guarantee leadership. Open architecture and adaptation to the ecosystem are decisive. For 3D professionals, the outcome was an exponential acceleration in performance and available tools, driving visual complexity. The 3dfx-Nvidia episode remains an essential case study on how competition drives the evolution of hardware that brings our projects to life.

How did the war between proprietary APIs (Glide) and open ones (Direct3D, OpenGL) influence the architectural evolution of modern GPUs?

(P.S.: Your CPU heats up more than the Blender vs. Maya debate)