Convergences Montpellier: Meeting Point for Video Game Developers

Published on March 05, 2026 | Translated from Spanish

On April 2 and 3, Montpellier becomes the epicenter of innovation for the creative industries with the Convergences event. This gathering, focused on animation, video games, VFX, and immersive content, is an unmissable appointment for developers seeking to expand their horizons. The program, packed with panels, case studies, and networking sessions, is specifically designed to foster intersectoral collaboration and explore the latest technological transformations that are redefining our sector.

Modern facade of the Corum in Montpellier with Convergences logo, professionals conversing in the hall.

Key Workshops: From Gaussian Splatting to Production Pipelines 🛠️

For the video game developer, Convergences offers high-value technical content. The workshop dedicated to Gaussian Splatting stands out, a revolutionary 3D representation technique with direct applications in creating environments for virtual reality and high-fidelity real-time cinematics. Alongside this, sessions on new opportunities between animation and video games, and innovation in production pipelines, provide practical knowledge to optimize workflows. Leading studios such as Sandfall Interactive and research centers like INRIA participate, ensuring an exceptional technical level.

More than Conferences: Networking and Collaboration Opportunities 🤝

The true value of an event like Convergences lies in its ability to connect professionals. For a studio or independent developer, it is a unique opportunity to establish contacts with animation studios, technology providers, and funding institutions like the CNC. In a constantly evolving market, these connections can lead to innovative collaborations, access to new production methods, and a deeper understanding of the creative and technological trends that will shape the future of video games.

How can independent developers leverage events like Convergences Montpellier to establish key contacts and access funding in such a competitive market?

(P.S.: 90% of development time is polishing, the other 90% is fixing bugs)