Vulkan 1.4.353 arrives with three extensions to fine-tune performance

Published on June 06, 2026 | Translated from Spanish

The Khronos consortium has released version 1.4.353 of Vulkan, the graphics API that competes with DirectX 12. This update brings three new extensions focused on improving performance on GPUs. It aims to optimize the use of texture formats and adjust rendering, especially on mobile devices where resources are more limited. One more step towards standardizing what developers have been clamoring for.

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Extensions that lighten the load on graphics hardware 🎮

The three new features include VK_EXT_image_compression_control, which allows developers to specify the compression level of images without losing visual quality. Also noteworthy is VK_EXT_dynamic_rendering_local_read, which facilitates access to local data during dynamic rendering, reducing reliance on multiple passes. Finally, VK_EXT_shader_object with improvements to simplify shader management. Together, these extensions aim to reduce memory bandwidth consumption and extend battery life on mobile devices, something users will appreciate during long gaming sessions.

Vulkan 1.4.353: the update your GPU was waiting for (and your wallet too) 🔥

Because yes, another version of Vulkan. But this time it includes little things that will make your graphics card sweat less while you play the latest triple-A title. Now you can compress textures without it looking like you're watching Minecraft in low resolution. And the best part: your phone won't turn into a portable radiator. Well, at least until the next patch comes out. Meanwhile, developers have three new tools to go wild with the pixels.