The new Slay the Spire 2 update introduces significant changes to game balance. The Monarch's Gaze card now requires less energy to play, modifying its utility in high-cost decks. Additionally, a critical bug has been fixed that caused locally saved games to be incorrectly overwritten with cloud data, leading to unexpected progress loss.
Technical adjustment in game management and card balance 🛠️
The cost reduction of Monarch's Gaze allows it to be integrated into faster rotations without relying on energy generators. On the technical side, the patch fixes the synchronization between local and cloud saves. Previously, when logging in on another device, local files were replaced without warning. Now, the system prioritizes the most recent game and warns the player before any overwrite, preventing the loss of complete runs.
The cloud no longer deletes your 100-hour run just because ☁️
Finally, the developers have understood that having a cloud save shouldn't be like a reality show where the local file is kicked out without trial. Now, if your 100-hour run in the Spire threatens to disappear, the game will warn you before a ghost cloud save deletes it. That said, Monarch's Gaze is still a card nobody asked for, but at least now it costs less energy to fail just the same.