Silver Pines: terror metroidvania arrives October eight on consoles and PC

Published on June 02, 2026 | Translated from Spanish

The study behind Silver Pines has confirmed the release date for its new horror proposal. This metroidvania, with survival horror undertones, will put players in the shoes of a detective investigating a ghost town. The blend of exploration, puzzles, and limited resource management promises to maintain constant tension. A solid option for those seeking survival challenges and dark narrative.

Detective in the darkness of a ghost town, trembling lantern illuminating a dusty hallway, while holding a pistol with few visible bullets in the magazine, exploring a room with broken furniture and hidden symbols on the walls, during a moment of tension with a shadow lurking in the background, demonstrating limited resource management and dark narrative, cinematic photorealistic style, dramatic lighting with deep shadows, worn textures, oppressive atmosphere, ultra-detailed, horror survival metroidvania.

A game engine optimized for constant tension 🎮

The development of Silver Pines has prioritized stable performance across all platforms, from PC to current and last-gen consoles. The graphics engine uses dynamic lighting and real-time shadows to create an oppressive atmosphere without sacrificing fluidity. Resource management, such as ammunition and lighting tools, is integrated into the non-linear level design. The developers have adjusted loading times to maintain immersion during exploration.

The detective who forgot to bring spare batteries 🔦

Because yes, nothing like being a professional detective who ventures into an abandoned town with a lantern that goes out every five minutes. Resource management is not just a gimmick: you run out of batteries, out of bullets, and with the only option of running like a beginner. At least the town has good signal to call someone... spoiler: it doesn't. A metroidvania to remind you to always carry a portable charger.