Brassart Paris showcases 3D projects addressing real social issues

Published on June 03, 2026 | Translated from Spanish

The Brassart Paris school presented its annual exhibition Le Règne Animal, where 3D animation, gaming, and graphic design students showcased VR prototypes to prevent video game addiction and health campaigns like Mars Bleu against colorectal cancer. The exhibition demonstrates how young talent can create useful tools for everyday challenges.

3D animation student adjusting VR headphones while a patient simulates an immersive game to prevent video game addiction, in the background projection of Mars Bleu campaign with animated 3D colonoscopy, monitor screen showing character wireframe and animation curves, table with graphics tablet and stylus pen, blue and red LED lights on minimalist white background, cinematic photorealistic render, action of human interaction with medical technology, educational technology exhibition scene, soft dramatic lighting

VR prototypes and graphic campaigns with a technical focus 🎮

The projects included VR experiences designed to raise awareness about excessive video game use, using interaction mechanics that simulate real consequences. Graphic design campaigns like Mars Bleu also stood out, using illustrations and animations to promote early detection of colorectal cancer. Students integrated 3D modeling techniques, visual storytelling, and user testing to validate the effectiveness of their proposals, demonstrating a practical, results-oriented approach.

From pixel to prevention: when your school project saves lives 🏆

Because it's not all about modeling dragons or designing skins for Fortnite. Here, Brassart students took their work so seriously that they created tools to help us put down the controller for a while and get medical checkups. Who would have thought that a final project could be more useful than the latest update of your favorite game. Maybe the next project will include an app to remind us to exercise.