Another Door: an interactive diorama between ZBrush and Unity

Published on June 16, 2026 | Translated from Spanish

Another Door bets on the aesthetic of a digital board game, with animated miniatures that come to life on a dungeon board. The environment unfolds like a three-dimensional diorama, inviting the player to explore every corner from a perspective close to model making. A visual proposal that blends the tactile with the virtual without fuss.

diorama of a dungeon with animated miniatures on a digital game board, a miniature warrior wielding a sword while advancing through a stone corridor lit by candles, in the background a half-open door emits a magical glow, during the scene a Unity interface is shown with ZBrush parameters visible on a floating screen, gears and 3D modeling tools surround the board, cinematic technical illustration style, tactile textures of plastic and resin, dramatic lighting with sharp shadows, photorealistic render with macro focus

Modeling in ZBrush and Assembly in Unity 🎲

The workflow starts in ZBrush, where the miniatures and scene elements are sculpted with a level of detail designed for close-ups. Then, Adobe Photoshop handles the textures and pictorial finish that simulates hand-painted plastic pieces. Finally, Unity orchestrates the lighting and animation of those figures, allowing the diorama to expand and contract like a pop-up book without losing visual coherence.

The drama of setting up a dungeon without losing the pieces 🐉

Anyone who has set up a board game that takes up half a table knows that the biggest enemy is not the dragon, but the cat walking over it. Another Door avoids that drama by digitizing everything: no dice bouncing around or tokens lost under the sofa. The only thing that might be lost here is patience while sculpting the fifth identical miniature in ZBrush.