Another Door bets on the aesthetic of a digital board game, with animated miniatures that come to life on a dungeon board. The environment unfolds like a three-dimensional diorama, inviting the player to explore every corner from a perspective close to model making. A visual proposal that blends the tactile with the virtual without fuss.
Modeling in ZBrush and Assembly in Unity 🎲
The workflow starts in ZBrush, where the miniatures and scene elements are sculpted with a level of detail designed for close-ups. Then, Adobe Photoshop handles the textures and pictorial finish that simulates hand-painted plastic pieces. Finally, Unity orchestrates the lighting and animation of those figures, allowing the diorama to expand and contract like a pop-up book without losing visual coherence.
The drama of setting up a dungeon without losing the pieces 🐉
Anyone who has set up a board game that takes up half a table knows that the biggest enemy is not the dragon, but the cat walking over it. Another Door avoids that drama by digitizing everything: no dice bouncing around or tokens lost under the sofa. The only thing that might be lost here is patience while sculpting the fifth identical miniature in ZBrush.