Alex de la Iglesia ventures into 3D animation with his first digital project

Published on June 26, 2026 | Translated from Spanish

The Basque director, known for his visual style and risky narratives, announces his first foray into 3D animated cinema. This project will combine his personal stamp with the latest digital tools, offering audiences a family-friendly and visually modern experience. The news confirms Spanish cinema's commitment to innovative formats and expands entertainment options for all audiences.

Álex de la Iglesia in his 3D animation studio, adjusting stylized characters on a digital screen, while a graphics tablet and stylus pen rest on a lit table, during the modeling process of a fantastic creature, showing open software tools on dual monitors, cinematic technical illustration, blue and orange neon lights contrasting with dark backgrounds, metallic and organic textures visible in the 3D assets, digital creation scene with frozen motion, photorealistic render with wireframe details superimposed on the interface.

Modeling, textures, and chainsaws: the technical process of the new film 🎬

The animation studio works with state-of-the-art software to recreate the director's grotesque and baroque universe. Motion capture techniques will be used to give realism to the characters, while the backgrounds will be built with real-time graphics engines. The main challenge is to transfer the controlled chaos of films like El día de la bestia to a completely digital environment without losing the filmmaker's artisanal essence.

Confirmed: less gore and more pixels in his new film 🎥

The director's fans can breathe easy: even though it's animation, Álex de la Iglesia promises to keep his edgy touch. But watch out, now the monsters will be made of polygons and not latex. The big question is whether we'll see a character with the same impossible hairstyle as Gabino Diego or if Merche's churros will be digital. What is clear is that there will be scares, but with less blood than in Balada triste de trompeta.