Vulkan Revolutionizes Rendering in Blender

Published on January 08, 2026 | Translated from Spanish
Blender improves its performance with Vulkan, optimizing scene loading and real-time visualization, with extended compatibility to older GPUs.

The implementation of Vulkan in Blender has represented a significant advancement in the software's performance. Initially introduced in version 4.1 to improve visualization in the interface and the viewport, this rendering engine continues to evolve with improvements in speed, stability, and compatibility.

Faster Scene Loading

Thanks to Vulkan optimization, loading times in Blender have been considerably reduced:

This means users can work with complex scenes much more fluidly, reducing waiting times and optimizing the workflow.

Advances and Limitations in Cycles

Vulkan has also been integrated into the visualization of the Cycles engine, allowing the rendered image to be displayed directly in Blender's interface. However, the engine itself does not yet fully leverage this technology, as its full implementation is still in development.

Factors to Consider

Compatibility with Older Hardware

One of the most notable aspects of Vulkan is its ability to run on older graphics cards. On Windows and Linux systems, this technology is compatible with GPUs such as:

This allows more users to access performance improvements without needing to upgrade their hardware.

A Technology in Development

Despite its advances, Vulkan remains an experimental feature in Blender. Currently, some key features are still not supported, including:

"Vulkan is redefining speed and stability in Blender, but its development continues to reach its full potential."

Blender 4.4 and the Compositor Rewrite

In addition to Vulkan improvements, Blender 4.4 has introduced an optimization in the CPU Compositor. Among the most relevant changes are:

These advances contribute to Blender continuing to evolve as a more powerful and accessible tool for 3D artists.