UVReactor: The Advanced Solution for UV Mapping in 3ds Max

Published on January 08, 2026 | Translated from Spanish
UVReactor interface showing real-time UV unwrapping on a complex architectural model in 3ds Max.

UV workflow optimization in 3ds Max with advanced tools

The UVReactor plugin emerges as a specialized solution for handling UV coordinates in complex modeling environments. Developed by 3D software expert Miklós Gábor, this plugin stands out for its ability to process meshes with millions of polygons while maintaining reduced execution times.

Accelerated performance in UV operations

What distinguishes this tool is its AVX2 instruction-based architecture, which allows completing unwrapping tasks up to eight times faster than conventional methods. This efficiency is maintained even in high-complexity projects thanks to its optimized CPU resource usage.

Constant evolution of functionalities

Since its initial version, the plugin has incorporated significant improvements that expand its practical application. The implementation of multi-object mode allowed working with complex selections simultaneously, while UDIM support facilitated professional workflows in asset production.

"The conversion to modifier in version 1.2 marked a turning point, allowing its combination with other essential pipeline tools"

Advanced features for professionals

UVReactor includes a set of utilities designed to refine texture coordinate work:

These capabilities position the plugin as a professional alternative for studios that require precision and speed in preparing models for texturing.