USD Integration in 3ds Max: A Step Towards Flexibility in 3D Design

Published on January 08, 2026 | Translated from Spanish

Autodesk has taken a significant step by integrating USD (Universal Scene Description) into its renowned software 3ds Max. This plugin, still in beta phase, allows importing and exporting scenes in this format, facilitating compatibility between different applications. Now, if something is created in Maya, for example, it can be transferred to 3ds Max without worrying about incompatibilities. This advancement represents a major step in collaboration between design tools, simplifying the workflow for artists and developers.

USD for 3ds Max is now open source

Advantages of USD Integration

This new plugin already allows working with meshes and materials, opening new possibilities for users. Although it is still in development and some functionalities, such as support for lights or cameras, are not available, the plugin has proven to be a powerful tool for modeling and rendering phases. Over time, more features and tools are expected to be added to complete the integration.

The Future of 3D Design with USD

The great appeal of USD lies in its ability to handle enormous amounts of data without sacrificing efficiency. With this integration, Autodesk has taken a firm step towards a future where collaboration between different applications and workflows will be much more fluid and efficient. Designers and artists will be able to dedicate more time to creation and less to solving technical problems.

"The integration of USD in 3ds Max simplifies the workflow, allowing different applications to collaborate more efficiently and effectively." – Autodesk

With initiatives like this, the future of 3D design seems headed towards greater integration and flexibility. Undoubtedly, an advancement that will give the community plenty to talk about!