Animation Retargeting System in Unreal Engine 5 for Reusing Animations

Published on January 08, 2026 | Translated from Spanish
Comparative diagram showing bone mapping between two different skeletons in Unreal Engine 5, with animations applied in real time.

Retarget Animation System in Unreal Engine 5 for Reusing Animations

The innovative Retarget Animation system integrated into Unreal Engine 5 represents a fundamental advancement for animated project development, allowing the transfer of existing animations between characters with completely different skeletal configurations. This technology eliminates the need to create animated sequences from scratch for each new model, radically optimizing production pipelines 🎯.

Essential Setup of the Retargeting Process

To implement this system efficiently, two defined bone structures are required: the source skeleton containing the original animations and the target skeleton that will receive those movements. Through the Unreal Engine Editor, access is gained to the specialized Retargeting module where bone correspondences between both rigs are established. The process involves precise scale and rotation adjustments to prevent unwanted deformations in the final kinematics.

Fundamental Setup Steps:
  • Define correspondences between main bones such as pelvis, limbs, and spine
  • Adjust scale and orientation parameters to maintain movement naturalness
  • Validate results through real-time preview and correct discrepancies
Retargeting complex animations can be compared to teaching choreography to a new dancer: the essence remains, but each body requires specific adjustments to shine 💃.

Key Benefits and Implementation Recommendations

Operational efficiency constitutes the primary advantage of this technology, allowing development teams to share animated libraries among multiple characters without compromising quality. This translates into significant savings in time and resources during the production of interactive content.

Best Practices for Optimizing Results:
  • Use rigs with similar anatomical proportions to minimize manual intervention
  • Integrate with complementary systems like IK Rig for complex movements
  • Leverage automatic correction tools for excessive displacements

Integration with Unreal's Animation Ecosystem

The Retarget Animation system works in synergy with Control Rig, providing a robust framework for precise mapping between different skeletal topologies. This integration ensures that transferred animations retain their original authenticity while adapting fluidly to the characteristics of the new model. The immediate preview capability allows for rapid iterations, facilitating the refinement of complex movements such as walking cycles, object interactions, or specific body expressions 🦴.