Ultimate Guide to Transferring Animations Between Bipeds in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Screenshot of 3ds Max showing the .BIP file loading process on a new Biped, with Motion Panel and Footstep Mode windows visible

Animation Transplant: How to Switch Bipeds Without Losing the Soul of the Movement 🏗️➡️🤖

Do you need to migrate a complete animation to a new Biped character? Don't worry, you won't have to redo that perfect walking cycle. 3ds Max offers professional tools to transfer animations between Bipeds like a digital surgeon, preserving every detail of the original movement.

"A good animator doesn't recreate, they redirect: they take the essence of the movement wherever it's needed"

Surgical Preparation

Before transferring:

  1. Create a twin Biped with identical structure: - Same number of limb segments - Same bone proportions - Same naming scheme
  2. Position in identical T-Pose
  3. Verify no global scale differences

Method 1: Load Motion File (the gold standard)

Foolproof steps:

  1. Select your new Biped
  2. Go to Motion Panel → Biped Apps → Load Motion File
  3. Select the original .BIP file
  4. Adjust key options: - Scale: Maintain proportions - Rotation: Preserve original orientation - Footsteps: Transfer intact
  5. Click Load and watch the magic

Method 2: Motion Flow (for complex transfers)

When you need more control:

  1. Open Motion Flow Mode
  2. Create a clip with the original animation
  3. Drag to the new Biped
  4. Use Transition Editor to smooth changes
  5. Bake the result to keyframes

Post-transfer Adjustment

Professional review:

Advanced Studio Tricks

On foro3d you'll find scripts to automate this process. Because we've all had that character that danced like it was on another planet after a failed transfer. 🪐

Common Errors and Solutions

Problem: Legs sinking or floating
Solution: Check Footsteps height and adjust in Footstep Mode

Problem: Arms in wrong position
Solution: Verify initial rotation of the new Biped

Problem: Animation at different speed
Solution: Adjust time scale before transferring

As veteran animators say: "A good rig allows changing bodies without losing the soul of the movement". Now you have the tools to perform perfect animation transplants. 💉