Ultimate Guide to Standardizing Avatars in iClone and Using Mocap with Kinect

Published on January 07, 2026 | Translated from Spanish
Process in 3DXChange showing the Characterization window with Blender bones mapped to the iClone system, alongside connected Kinect.

Ultimate Guide to Standardizing Avatars in iClone and Using Mocap with Kinect

Does your Blender character freeze like a statue when trying mocap in iClone? 🧊💃 Discover how to turn it into a motion capture-ready avatar with Kinect, even if your rig comes from another 3D planet. Because in iClone, you either play by its rules... or you're left without animation. 🎮

Step 1: Preparation in Blender

For custom rigs:

  • Name bones like HumanIK/Mixamo
  • Clean skinning (no orphan vertices)
  • Export as FBX 2014/2016

Shortcut with Mixamo:

  • Upload model to mixamo.com
  • Download with auto-rig
  • Ready for iClone!

Step 2: 3DXChange - The magic happens here

  1. Import FBX and select Non-Standard Character
  2. Go to the Characterization tab
  3. Map each bone manually if necessary
  4. Click on Convert to Non-Standard
  5. Test with basic movements
An unstandardized avatar in iClone is like a fish out of water: it doesn't move, no matter how much you point Kinect at it.

Solutions to common errors

ErrorCauseSolution
"Invalid File"Bones not mappedCheck Characterization
No Active optionFailed conversionRedo Non-Standard
Clumsy movementDefective skinningRepaint weights in Blender
Kinect not detectedDrivers/PluginReinstall iClone Mocap Plugin

Optimal Kinect Setup

Guaranteed Professional Workflow

1. Modeling in Blender (clean topology) 2. Compatible rigging (standard names) 3. Correct FBX export 4. Conversion in 3DXChange 5. Testing with basic movements 6. Kinect connection + calibration 7. Capture and animate!

With these steps, your avatar will go from being a digital mannequin to a virtual actor ready for any performance. And when you see it move in real-time with your gestures, you'll understand why -despite its quirks- iClone remains the king of accessible mocap. 🕺

Nostalgia bonus: If your Kinect has more dust than a fossil, don't worry. This tutorial also applies to capture with iPhone (FaceCap) or professional systems like Perception Neuron. Avatar standardization is always the first step. 📱