Ultimate Guide to Duplicating Bones with Reaction Manager in 3ds Max Without Errors

Published on January 07, 2026 | Translated from Spanish
Screenshot of 3ds Max showing correct bone duplication for legs, with Reaction Manager and Clone Options windows visible

The Art of Cloning Limbs Without Losing Control 🦵↔️🦵

Tired of your mirror legs in 3ds Max dancing synchronized as if they were glued together? Reaction Manager can become tricky when duplicating bones, but with this professional method, you'll achieve twin limbs that are independent, each with their own reactions and controls.

"Duplicating in 3D is like cloning humans: if you don't do it right, you end up with unwanted telepathic connections"

Foolproof Step-by-Step

1. Strategic Preparation

2. Safe Duplication (the key trick)

  1. Select the entire hierarchy of the leg
  2. Use Edit → Clone → Copy (never Instance!)
  3. Position the new bones with Mirror if necessary
  4. Immediately rename (L_Thigh, L_Shin, etc.)

3. Reaction Reassignment

In Reaction Manager:

  1. Create new reactions for the duplicated bones
  2. Use Pick Reaction to link correctly
  3. Check that the input/output variables point to the new bones
  4. Test with extreme values to verify independence

Catastrophic Errors (and How to Avoid Them)

Problem: Both legs move when animating one
Solution: Never use Mirror directly, always Clone → Copy

Problem: Reactions don't apply correctly
Solution: Verify that each new bone has its own reactions

Problem: Duplicate names cause conflicts
Solution: Rename BEFORE assigning reactions

Professional Production Tricks

On foro3d you'll find scripts that automate part of this process. Because we've all had that character that seemed to do involuntary splits before discovering this method. 🤸

Why This Method Works

As expert riggers say: "Perfect symmetry is achieved with independent systems, not dangerous shortcuts". Now go and duplicate those bones like a pro. 🦴✨