Ultimate Guide to Animating Characters Walking on Moving Surfaces in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Screenshot of 3ds Max showing a Biped character walking on a moving platform, with Link Constraint and Planted Keys controls visible

When Your Characters Need to Surf on Solid Ground 🏄‍♂️🚢

Does your Biped character skate like a beginner on ice when walking on a moving vehicle? Mastering animation on moving surfaces is crucial for realistic scenes on ships, platforms, or vehicles. Here we reveal the professional method so that feet and surface dance to the same rhythm.

"A good animator makes the impossible seem natural, and the natural seem impossible"

Preproduction: The Moving Scenario

  1. Animate first the moving object (ship, platform, vehicle)
  2. Ensure the trajectory and speed are definitive
  3. Test the movement without the character to verify smoothness

Choreography for Bipeds

Prepare your character:

  1. Place the Biped on the moving surface
  2. Create footsteps for the walk
  3. Convert to keys (Convert to Keyframes)
  4. Adjust the timings according to the object's speed

The Art of the Perfect Bond

Option 1 - Direct Link Constraint:

Option 2 - Control with Dummy:

Millimetric Adjustment of Contacts

For perfectly planted feet:

  1. Activate Planted Key for each contact
  2. Adjust frame by frame in abrupt movements
  3. For realism, add controlled micro-slides
  4. Use Graph Editor to smooth transitions

Real Production Tricks

On foro3d you'll find example scenes with this technique applied. Because we've all had that character that seemed to float over the ship before discovering these secrets. 👻

Quality Checklist

As veteran animators say: "The magic isn't in the character moving, but in making it seem like they're really there". Now go and make your characters walk on that ship like true sea wolves. ⚓