Twinmotion Improves Grass and DLSS Usage

Published on January 08, 2026 | Translated from Spanish
Real-time rendering of an architectural landscape with dynamic vegetation and realistic lighting effects in Twinmotion.

News in Twinmotion 2025.1.1 for Design and Visualization

The latest Twinmotion update, developed on Unreal Engine technology, incorporates significant advances for design professionals. Among the improvements stand out a three-dimensional grass system and compatibility with DLSS 4, optimizing both realism and performance in architectural and creative projects.

Creative Potential with Enhanced Tools

Since its acquisition by Epic Games, Twinmotion has established itself as a reference for interactive visualization. Its ability to integrate with CAD formats and its resource library accelerate the creation of detailed environments. Version 2025.1.1 reinforces this approach with:

Real-time rendering of an architectural landscape with dynamic vegetation and realistic lighting effects in Twinmotion.

Technical Optimization for Demanding Workflows

Support for the latest NVIDIA technology allows visualizing complex scenes without loss of quality. This advantage is complemented by redesigned camera controls, offering greater precision in navigation. As a rendering specialist notes:

"Real-time fluidity eliminates barriers between conception and the final result, especially in iterative projects".

Accessibility and Multidisciplinary Applications

Epic Games maintains its free policy for independent creators, expanding access to emerging studios. At the same time, cloud export features facilitate:

These innovations position Twinmotion as a versatile solution, adaptable from conceptual phases to professional deliveries in creative industries.