Troubleshooting Rigid Bodies in Maya

Published on January 08, 2026 | Translated from Spanish
Maya screen showing a physics simulation with rigid bodies where some objects behave unexpectedly.

When Rigid Objects in Maya Decide to Rebel

In the world of dynamics in Maya, rigid bodies have more personality than the characters we animate. 🏗️ One object bounces like a professional ball, another passes through walls like the X-Men, and a third gets stuck as if it owed money to the collider plane. Is Maya crazy? No, 3D physics simply have their quirks.

The Hidden Secrets of Chaotic Simulations

Behind every strange behavior, there are factors that don't appear in the manual:

Maya's Law: The more perfect your simulation looks in the preview, the more likely it is to fail spectacularly when rendering

Emergency Kit to Tame Simulations

When your objects behave like rebellious teenagers:

  1. Apply Freeze Transformations like shock therapy
  2. Delete the history more than your compromising messages
  3. Use simple colliders (complexity rarely pays off)
  4. Adjust substepping like your grandma's thermostat

The Bullet engine can be as temperamental as a cat on a rainy day. 🌧️ Sometimes it needs more temporal sampling, other times less tolerance... and always a lot of patience.

Signs That Your Simulation Needs Professional Help

Recognize the problem when:

Final irony: The funniest thing is that after hours adjusting parameters, you'll end up manually animating the perfect physical effect that Maya couldn't simulate. That's the virtuous (or vicious) circle of 3D animation. 🎢