Troubleshooting Common Issues with Water Simulations in Blender

Published on January 08, 2026 | Translated from Spanish
Screenshot of Blender showing a correctly baked water simulation with the fluids panel visible

When Virtual Water Evaporates: Solutions for Simulations in Blender

Working with fluids in Blender can be as unpredictable as the open sea: one minute everything flows perfectly and the next your simulation has disappeared like water through your fingers ๐ŸŒŠ๐Ÿ’จ. But don't drown in a glass of water, these tips will keep you afloat.

Problem #1: "My water disappeared when I saved"

The solution is in the bake (and we're not talking about cakes):

Essential Settings Many Forget

So your digital ocean doesn't turn into a desert:

  1. Domain with appropriate size and resolution
  2. Properly configured emitter objects (Type: Flow)
  3. Colliders marked as Effector
  4. Water material assigned and visible

"A fluid simulation without a bake is like a pool without water: no matter how beautiful the structure is, you'll never be able to swim in it." - Simulation Expert

Foolproof Workflow

Follow this checklist for nightmare-free aquatic nights:

When Nothing Works: Plan B

For extreme emergencies:

Remember: if after all this your water is still more invisible than a weatherman in a drought, you can always say it's "artistic vapor"... though with these methods you're most likely to finally achieve those stable and predictable water simulations your project deserves. ๐Ÿ’งโœจ