Troubleshooting Biped Animation Issues After Using Auto Steps

Published on January 08, 2026 | Translated from Spanish
3ds Max window showing a Biped with footstep animation and the Convert to Freeform panel, with the COM (pelvis) highlighted.

Troubleshoot Biped Animation Issues After Using Auto Footsteps

Has your Biped character in 3ds Max gone rogue after using Footstep Mode? πŸ•ΊπŸ’₯ It's like the auto footsteps came with a contract that says: "I animated this, now it's mine." But don't worry, we're going to regain control before your digital creature develops full autonomy. πŸ˜…

Step 1: Free Your Biped from Footstep Mode

The first commandment:

Congratulations! You've just freed your animation from its automatic prison. Now take a deep breath, because the worst is over. πŸŽ‰

Step 2: Master the COM (that little demon)

The Center of Mass is the Kevin McCallister of your rig - if you don't watch it, it will cause chaos:

  1. Keyframe at frame 0 before any adjustments
  2. Move in local space to avoid weird displacements
  3. Use animation curves to smooth movements
A COM without an initial keyframe is like a teenager without supervision: it will do whatever it wants when you least expect it.

Mistakes That Will Turn Your Animation into a Nightmare

Avoid these horrors:

What If Everything Fails? Modern Alternatives

When Biped makes you cry, consider:

With these tricks, your Biped will stop behaving like a wild horse and return to being the docile character you once knew. And when you achieve it, celebrate as if you had tamed a lion... because deep down, that's exactly what you did. 🦁✨

Bonus for animators: If after all that your character keeps dancing like in Saturday Night Fever, you can always say it's an "innovative artistic style." Creativity to the rescue! πŸ•ΊπŸ˜‰