The Witcher 4 Showcases Advances with Cutting-Edge Technology

Published on January 08, 2026 | Translated from Spanish
Geralt of Rivia observes a detailed landscape in the new graphics engine of The Witcher 4, with realistic lighting effects and improved textures.

The New Chapter of The Witcher Promises Epic Surprises 🎮

CD Projekt Red, those wizards behind The Witcher and Cyberpunk 2077, are about to unveil the secrets of the fourth installment of the saga. Although the first games already had their charm, it was the third one that turned Geralt into a worldwide star. And now, after a well-deserved break (and a few bugs fixed), they're back in action.

Technology advances, but chickens remain the final enemy.

Wizard-Level Multitasking

The studio has grown more than a draconic after a good meal. Now they can afford to work on several projects at once without everything exploding. While some teams polish details of Cyberpunk, others are immersed in The Witcher 4, which promises to be as big as the ego of a Novigrad noble. 🏰

A Glimpse into the Future

This Monday, June 3, during the State of Unreal event, the studio will show a preview of the game. Don't expect to see Geralt doing somersaults (yet), but you will be able to appreciate:

For 3D design lovers, it will be like Christmas... but with more monsters and less peace of mind. ✨

What Really Matters

While the world gets excited about revolutionary graphics, veteran fans are still waiting for them to finally fix:

In the end, what's important is not how many pixels a griffin has, but being able to stroll through the world without a chicken defeating you in single combat. 🐔⚔️

So get ready for another journey into the world of The Witcher, where the graphics are next-gen but the problems are as classic as a game of gwent. May luck always be on your side... or at least may the chickens not be! 😉