The Witcher 4 and the Art of Making Decisions with Consequences

Published on January 08, 2026 | Translated from Spanish
Geralt of Rivia on decision screen with multiple dialogue options while secondary characters watch expectantly in the background.

The Witcher 4: Where Your Decisions Matter (Even If They Ruin Everything) ⚔️

In the universe of The Witcher, choosing between "kill the monster" or "negotiate with it" is as simple as deciding which socks to wear... until you discover that your choice caused a civil war, three divorces, and your favorite horse now hates you. The game director promises that this time the consequences will be more unpredictable than a witch during a full moon.

"We want players to feel like they control their destiny, even when that destiny includes opening a bakery instead of saving the kingdom" - explained the director with nervous laughter.

The Art of Making Epic Bad Decisions

In The Witcher 4, every choice is like playing dominoes with explosive tiles:

Geralt of Rivia on decision screen with multiple dialogue options while secondary characters watch expectantly in the background.

Why Sadness Can Be a Reward

The developers defend that even depressing endings have value:

At least this way you can blame the game instead of your bad luck. 🍀

Unsolicited Advice for New Players

If it's your first time in the Witcher universe:

Conclusion: Embracing the Chaos

The Witcher 4 promises to be a master class in how to perfectly ruin the lives of your favorite characters. With a decision system more complex than a toxic relationship, this game will show you that sometimes the best option is... no good option.

So get ready to suffer, curse, and probably start over. After all, what would a role-playing game be without a bit of emotional trauma? At least bakeries are always a good backup option. 🥖