The Power of Point Cache for Heavy Animations

Published on January 08, 2026 | Translated from Spanish
Comparison in 3ds Max showing a liquid simulation before and after applying Point Cache, with notable differences in performance.

The Lifesaver for Animations That Drown Your PC

When your RealFlow simulation has more polygons than stars in the Milky Way, it's time to call the unsung hero: Point Cache. This technique is like putting your heavy animation on a diet, transforming it from a digital elephant to an agile gazelle. 🦌

Point Cache for Dummies (and for Exhausted PCs)

The process is simpler than explaining quantum physics to a first-grader:

Point Cache is like having a summary of your animation: it saves the important stuff and discards all the unnecessary filler.

When Your PC Says "Enough"

This technique is perfect for:

The Circle of Life (Digital)

The ideal workflow should be:

  1. Suffer with the original simulation
  2. Apply Point Cache
  3. Cry with happiness seeing the difference
  4. Wonder why you didn't do it sooner

And when you finally see your animation running smoothly, remember: it's not magic, just smart technology. Although with the amount of time you'll save, it almost feels like real magic. 🎩✨