The New SAG-AFTRA Agreement and Its Impact on 3D Game Modeling

Published on January 07, 2026 | Translated from Spanish
Actor performing motion capture in studio, with sensors on face and body, while 3D artists supervise data on digital screens

When Pixels Need a Union 🎭🎮

After 11 months of tension, the SAG-AFTRA agreement has given voice actors something that 3D models already had: protection against unauthorized use. This resolution not only affects recordings but redefines how digital characters will be created in the future. Because, let's be honest, if your avatar in the game is going to imitate you, at least they should pay you for it.

What began as a dispute over voices ends up transforming how we capture, model, and animate the human in the digital.

The 3D Side of the Agreement

The key clauses directly affect:

Now studios will need as many permissions to digitally clone an expression as to record a voice. 😮

Actor performing motion capture in studio, with sensors on face and body, while 3D artists supervise data on digital screens

New Rules for Old Techniques

The 3D modeling workflow will have to adapt to:

Rigging artists will have to document as much as they animate. Welcome to the era of digital paperwork!

Opportunities in the New Normal

This agreement opens doors for:

The good news? Less "uncanny valley" and more transparency in how those digital faces we love so much are created.

The Future of Digital Performance

As Duncan Crabtree-Ireland said: "This agreement protects humans while embracing technology". For 3D artists, this means:

Now, when you see an incredible facial animation in a game, you'll know that behind it there's both artistic talent and labor protection. And if the character seems especially authentic... probably an actor received their fair pay for it.

By the way, if anyone finds the "EULA for facial expressions," share it... our 3D characters need to sign their contract. ✍️