In December 2024, a workshop was held at Blender's headquarters in Amsterdam to discuss the use of overrides in production environments...
In Blender, overrides refer to the ability to modify certain properties or elements of a model, such as a character or an object, without affecting the original file or other linked elements. In other words, it allows making specific adjustments (such as changes to a character's animation or scene lighting) without globally modifying the entire file.
The Library Overrides System
The library overrides system has proven to be very powerful, but also complex...
Problems with the Current System
Files frequently became desynchronized, forcing Blender to resynchronize the libraries...
Towards a Simpler Solution
The main feedback received at the workshop was that, in most cases, a simple solution should suffice...
Dynamic Overrides
The new proposed approach to improve the system includes Dynamic Overrides, which will allow more precise control...
Proposed Solutions
- ID Remapping: aimed at linked character animation.
- RNAPath: focused on overriding individual properties.
- Filter: a mechanism to apply changes to multiple data blocks simultaneously.
Use of Overrides
Dynamic overrides will be integrated intuitively into Blender's interface...
Future of Overrides
In the future, a new type of data block for overrides is planned to be introduced...