The Elder Scrolls VI Developed with a Heavily Modified Creation Engine 2

Published on January 27, 2026 | Translated from Spanish
Screenshot conceptual or promotional art of The Elder Scrolls VI showing a vast mountainous landscape with dense vegetation and dynamic atmospheric effects, illustrating the capabilities of the modified graphics engine.

The Elder Scrolls VI is Being Developed with a Heavily Modified Creation Engine 2

The Bethesda Game Studios team is building the next installment in its fantasy saga, The Elder Scrolls VI, using the Creation Engine 2 as a base. However, this is not a direct adoption; the engine inherited from Starfield is being substantially altered to meet the project's ambitions. 🎮

Key Adaptations for a More Vast World

The most important technical modifications are focused on two main areas. On one hand, the team has worked on the engine to enable procedural terrain generation, an essential capability for designing the extensive geographies that characterize the series. On the other hand, it has been optimized for rendering vegetation and dynamic atmospheric effects more effectively. The ultimate goal of these adjustments is to build a more immense and convincing game environment for players.

Advanced Graphics Tools in Action:
  • Advanced Photogrammetry: Used to capture and create assets for terrain and architectural structures, providing a very high level of detail and realism.
  • Implemented Ray Tracing: The technology is used to accurately calculate shadows and ambient occlusion, improving the visual quality of lighting.
  • Volumetric Weather System: A dynamic weather engine that alters visibility in the world and can directly influence gameplay.
These graphical features aim to make players perceive a much deeper immersion in the Tamriel environment.

The Artistic and Development Workflow

To bring this world to life, the studio does not rely solely on the graphics engine. It relies on a set of internal development tools that have been widely adapted to the project's specific needs. In the artistic content creation phase, professionals use specialized software.

Key Software in Production:
  • ZBrush: The main tool for digitally sculpting character models and the creatures that inhabit the world.
  • 3ds Max: Used for modeling environments, buildings, and the wide variety of objects that populate each location.
  • Proprietary Tools Suite: Set of internal applications modified to efficiently manage the world, quests, and game systems.

Community Expectations and Speculations

While the fanbase eagerly awaits new official revelations, interesting debates and speculations arise. One of the most curious revolves around the possibilities of the new dynamic weather system. Some wonder if it will be sophisticated enough to faithfully simulate iconic saga phenomena, such as the legendary "rain of arrows" from the imperial guards. This uncertainty reflects the high bar the studio has set to meet expectations for realism and systemic interaction in its next title. ⚔️