Painkiller Creator Praises Clair Obscur: Expedition 33

Published on January 05, 2026 | Translated from Spanish
Screenshot or conceptual art from the video game Clair Obscur: Expedition 33 showing its distinctive visual style and characters.

Painkiller Creator Praises Clair Obscur: Expedition 33

The video game industry receives an unexpected endorsement when Adrian Chmielarz, the creative mind behind franchises like Painkiller and Bulletstorm, openly expresses his admiration for Clair Obscur: Expedition 33. His social media post, which quickly goes viral, shines an intense spotlight on the upcoming title from Sandfall Interactive 🎮.

An Endorsement That Carries Weight in the Industry

Chmielarz is not known for frequently commenting on other projects, making his specific mention feel like a significant endorsement. His figure, respected for decades of work, adds an extra layer of credibility to this role-playing and action game, recently showcased at the Xbox Games Showcase. The project stands out for its unique visual aesthetic and a combat system that blends turn-based elements with real-time features.

Details That Caught His Attention:
  • The game's distinctive visual style, which breaks away from conventions.
  • The hybrid combat mechanics (turn-based and real-time) that promise dynamism.
  • The narrative and systems work built by the French indie team.
"My plan to get information is to get Sandfall Interactive's creative director, Guillaume Broche, drunk." - Adrian Chmielarz (in a joking tone).

The Humor Behind the Genuine Interest

Chmielarz's post was not just praise; it included his characteristic touch of humor. He joked about using unorthodox methods, like buying drinks for director Guillaume Broche, to uncover the best-kept development secrets. This informal exchange reflects the camaraderie and mutual interest that often exists between creative studios in the sector 🥂.

What This Comment Reveals:
  • A genuine interest in the creative and technical details of Expedition 33.
  • The existence of a support network among independent developers.
  • That the game has generated enough hype to catch the eye of established figures.

Expectations for a Promising Launch

This episode highlights how peer recognition can boost a project's visibility. Chmielarz's comment not only builds more anticipation around Clair Obscur: Expedition 33, but also validates Sandfall Interactive's work to a broader audience. The community now eagerly awaits seeing how this role-playing title brings its announced potential to life 🚀.