The Art of Taming Cloth and Hair Simulations in 3ds Max

Published on January 07, 2026 | Translated from Spanish
3D character in 3ds Max showing cloth and hair simulations in motion, with the Cloth and Hair & Fur modifiers visible in the configuration panel.

The Chaotic World of Making Digital Cloth and Hair Behave

Animating it in 3D is like trying to tame a cat with a hairdryer: it seems simple until you try. 🐱 In 3ds Max, getting cloth and hair to move naturally requires patience, strategy, and knowing when to surrender to the (digital) laws of physics.

The Unwritten Manual for Taming Virtual Cloth

Before your character ends up looking like they dressed in wet sheets, follow these steps:

A good cloth system in 3D is like a good marriage: it needs room to move but with clear boundaries.

When Hair Has a Mind of Its Own

The Hair & Fur modifier seems innocent until you try to make it obey:

  1. Forget about Live Mode for the final result (it's the animated version of "looks good from a distance")
  2. Precompute Simulation is your new best friend
  3. Create a simplified Collision Object (your CPU will thank you)

Remember that in the world of simulations, gravity is more of a suggestion than a rule. 🌪️

The Order of Things: Timeline of a Controlled Disaster

To maintain your sanity:

And when everything fails and your character ends up with a shirt going through their stomach or hair dancing salsa on its own, remember: in 3D art we call it "personal style", not "simulation error". 😅 After all, what would animation be without a bit of creative chaos?