The Art of Decomposition with Advanced Techniques for Body Horror in VFX

Published on January 08, 2026 | Translated from Spanish
Step-by-step process showing the transformation of a human face into an advanced state of decomposition, from physical prosthetics to final digital effects.

When the Grotesque Becomes (Digital) Art 🤮🎨

The breakdown of The Substance by Bryan Jones is a visual feast for lovers of well-executed body horror. What starts as practical makeup ends as a digital nightmare that would make Cronenberg vomit. And the best part: every step is meticulously documented so we can learn to replicate this repulsively successful effect.

From Silicone to Pixel: A Perfect Marriage

The secret lies in the seamless transition between:

Key fact: "Prosthetics are not just a base; they are a reference for lighting and texture for digital elements," explains Jones.

Expressing Emotions Without a Full Face 🎭

The star technique for preserving the performance:

  1. Performance capture with multiple cameras
  2. Projection onto 3D facial mesh
  3. Simplified rig for "missing" areas
  4. Manual adjustment of micro-expressions

💡 For 3ds Max users: You can achieve something similar with Camera Mapping and the Skin Wrap modifier to transfer animation to damaged geometry.

The Details That Generate Disgust (Scientifically Proven)

Key elements of visual success:

Workflow for the Brave

✨ Bonus for foro3d Artists

Combine these tools in 3ds Max for your body horror:

  • TyFlow - Realistic flesh simulations with dynamics
  • Substance Painter + vertex maps - Organic putrefaction
  • Krakatoa - "Disgustingly realistic" particles
  • Morph targets - Decomposition transitions

Perfect for indie horror projects or to pleasurably traumatize in your demo reel! 👨‍🎨

The True Test of Quality

As a general rule in body horror: "If when reviewing your work you need a break to avoid fainting, you're on the right track." Jones not only achieved this but also documented the process so we can suffer (and learn) just like him. 👏

"In body horror, when the client asks 'Can we make it less... visceral?' that's when you know your work is done." - Anonymous, special effects artist.