Texturing the UNESCO Barcelona Summit in Substance Painter

Published on January 08, 2026 | Translated from Spanish
Screenshot of Substance Painter showing the texturing of the UNESCO summit conference hall with PBR materials, flags, and decorative elements.

Bringing Barcelona's Cultural Summit to Digital Life 🎨

The city of Barcelona is preparing to host the international UNESCO summit dedicated to cultural policies, where representatives from around the world will debate strategies to promote access to culture and preserve heritage. This event inspires visual projects for 3D artists, and Substance Painter stands out as the perfect tool for texturing every detail of the scenes where this important international meeting will take place.

Model Preparation and Initial Setup

The process begins by importing the 3D models of the building and furniture into Substance Painter. High-resolution meshes are configured with properly unwrapped UVs to ensure precise texturing. Base materials are established for each type of surface: wood for floors and tables, metal for structures and podiums, fabrics for curtains and flags, and special materials for technological elements. The scene is organized into separate layers by categories to maintain an orderly workflow. 🏛️

Application of PBR Materials and Realistic Details

Substance Painter allows creating physically accurate materials:

Each material is adjusted through the Albedo, Roughness, Metallic, and Normal channels.

Texturing an international summit is creating a visual dialogue between tradition and modernity.

Wear Layers and Narrative Elements

To add realism and historical depth:

These details tell the story of the space even though it is newly created digitally.

Lighting and Real-Time Visualization

Substance Painter's viewport allows previewing materials under different lighting conditions:

This capability ensures visual coherence regardless of the final render engine.

Export and Integration with Render Engines

Once texturing is complete:

The export includes all necessary maps for production rendering.

The Final Ironic Touch

While diplomats debate how to preserve world culture, we debate how to preserve the coherence of our normal maps. And although Substance Painter can make a digital flag look more real than the physical one, it still can't make international negotiations go faster... for now. 😅