Techniques for Animating Armors in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Armor animation in 3ds Max with constraints

Techniques for Animating Armor in 3ds Max

Animating armor that is put on and taken off can be a challenge, especially when seeking precision. In 3ds Max, there are several techniques that can make this process easier, ensuring that each piece returns exactly to its place. And no, you don't need to be a wizard to achieve it! 🧙

Using Position and Rotation Controllers

One of the most effective ways is using Position Constraint and Orientation Constraint. These constraints allow an armor piece, like a gauntlet, to faithfully follow a bone or another base object, such as the hand.

Animating Visibility and Linking

Another useful technique is to handle the visibility of the piece. You can make the gauntlet disappear and reappear at the appropriate moments, keeping it always linked to the corresponding hand or bone.

Manual Transformation Keys with Snap

If you prefer a more manual approach, you can save the exact position and rotation of the gauntlet with keyframes before removing it. When placing it back, use the Snap function to align it perfectly.

Reference Helpers

Helpers are invisible auxiliary objects that can be very useful. Place a helper in the exact position where the armor piece goes. This will allow you to quickly realign the armor when necessary.

So now you know, with these techniques, animating armor in 3ds Max can be simpler than it seems. And remember, if the armor doesn't fit, you can always blame the rigging! 😉

Patience and practice are key in animation. Don't give up and keep experimenting!