TCL Announces Xbox Game Pass Coming to Google TV Sets This Year

Published on January 09, 2026 | Translated from Spanish
TCL television with Google TV system displaying the Xbox Game Pass logo on screen, representing the integration of the cloud gaming service.

TCL Announces That Its Google TV Televisions Will Have Xbox Game Pass This Year

The manufacturer TCL has officially confirmed that it will integrate the Xbox Game Pass service application into its most advanced television models that use the Google TV system. This integration is scheduled to roll out throughout 2024, although no specific date has been set yet. The move brings the console-free gaming experience closer to high-end smart screens, expanding ways to access Microsoft's extensive catalog. 🎮

Integrating Game Pass into TCL Televisions

The application will allow owners of these televisions to subscribe directly to Game Pass Ultimate and play hundreds of titles via cloud streaming. The only requirements will be a compatible controller and a stable internet connection. This strategy is part of Microsoft's plan to have its subscription service available on as many devices as possible, aggressively competing in the cloud gaming sector.

Key features of the integration:
  • Direct access to the full Xbox Game Pass Ultimate catalog from the television interface.
  • No physical Xbox console required, only an active service subscription.
  • TCL televisions with Google TV already offer other streaming apps, consolidating their role as an entertainment hub.
This collaboration reflects the trend of integrating subscription gaming services directly into hardware, eliminating the need for an intermediary device.

Impact on the Cloud Gaming Landscape

The alliance between TCL and Microsoft underscores a shift in the industry, where consumer hardware manufacturers seek to offer premium gaming experiences without relying on consoles. For the user, this translates to a more direct way to enjoy a vast video game library. However, the final quality of the experience will critically depend on two factors: the user's internet connection performance and the latency of the nearest cloud server.

Aspects to consider for the user:
  • Smoothness and graphics will largely depend on broadband speed and stability.
  • It is another step toward the dematerialization of gaming hardware, following the model of other cloud platforms.
  • It pressures other television manufacturers to explore similar deals and not fall behind.

The Ultimate Test: Performance and Experience

Expectations now focus on how the application will perform in practice. Little good comes from access to a vast cloud catalog if latency issues, video compression, or connection instability degrade gameplay. The successful implementation of Xbox Game Pass on TCL televisions could set an important precedent for the mass adoption of cloud gaming in the living room, provided the technology delivers on its promises. The challenge is ensuring the cloud doesn't "rain pixels" in the most crucial moments of a game.