Stylized Fire and Smoke for Rockets in Softimage XSI

Published on January 06, 2026 | Translated from Spanish
Particle system in Softimage XSI showing the Cloud shader applied to a rocket nozzle emitter with a fire-to-smoke transition.

The Art of Mastering the Elements in Softimage XSI

Creating convincing fire and smoke effects for rocket nozzles in Softimage XSI requires understanding the power of the Particle Cloud shader. This tool, while not a traditional emitter, offers unique capabilities for rendering particles as soft, atmospheric volumes. A different approach that yields exceptional results for stylized propulsion effects.

Setting Up the Base Particle System

The process begins with creating a basic emitter, preferably a disc or sphere, oriented in the direction of the rocket nozzle. The key lies not in the emitter itself but in the visual representation we will assign to it later. The initial settings for velocity, emission rate, and particle lifespan will determine the basic behavior of the trail before applying the visual magic.

Workflow for the Complete Effect

The Power of the Aging Gradient

The true magic of the effect resides in the color gradient linked to the particle life cycle. Starting with intense yellows and oranges at birth to simulate the fire's core, and progressively transitioning to dark grays as the particles age. This chromatic progression is what creates the illusion of combustion transforming into smoke convincingly.

Solution for Chroma Key Issues

A technique that demonstrates how understanding specific software tools can unlock unique creative capabilities, even in applications considered legacy.

For visual effects artists working with Softimage XSI, mastering this workflow means being able to create everything from subtle propulsion trails to spectacular columns of smoke and fire that respond organically to simulated physical forces. The versatility of the Particle Cloud system opens up surprising creative possibilities 🚀.

And now you'll be able to create those propulsion effects you've been looking for, although you'll probably spend more time adjusting the color gradient than the rocket design itself... because in VFX, sometimes the smoke is more important than the fire 😅.