STOMP: The 3D Device Revolutionizing Human Tissue Modeling

Published on January 08, 2026 | Translated from Spanish
Scientific illustration of the STOMP device in action, showing how it organizes cells into 3D structures within a special gel, with representation of microchannels and emerging tissues.

STOMP: when 3D printing serves biology

In a lab at the University of Washington, someone had a brilliant idea: what if we use 3D printing to play with human cells like Lego pieces? That's how STOMP was born, a device that's revolutionizing the way scientists model human tissues. It's like going from building sandcastles to constructing cellular cities with microscopic precision. ๐Ÿ”ฌ

Scientific gelatin with cells instead of fruit

Imagine preparing gelatin, but instead of strawberry chunks you use cardiac cells. That's basically what STOMP does, though with much more precision and less risk of someone eating it by mistake. This device allows organizing cells into complex 3D structures, creating tissue models that behave almost like the real ones. The difference is that these don't complain or ask for sick days.

"It's like having a biological construction set where each piece is a living cell" - explained some scientist who clearly played a lot with Lego as a kid.
Scientific illustration of the STOMP device in action, showing how it organizes cells into 3D structures within a special gel, with representation of microchannels and emerging tissues.

Why this should matter to 3D artists

Although it sounds like a lab-exclusive topic, STOMP has a lot to do with digital design:

It's basically the final project that a 3D design student would make if they had access to a biology lab. ๐Ÿงช

The trick is in the disappearing walls

The magic of STOMP lies in its hydrogel molds with superpowers:

It's like having a box that self-destructs once you've finished storing your things, but in an elegant and scientific way.

A multidisciplinary team for a revolutionary project

Behind STOMP is a dream team of scientists that proves innovation happens at the intersections:

It's like when in a 3D production modelers, animators, and technical artists come together, but with lab coats instead of video game t-shirts.

So the next time you're modeling in 3D, think that in some lab scientists are doing something similar, but with real cells. That said, they can't just hit Ctrl+Z if they make a mistake. ๐Ÿ˜