State of Decay 3: Development with Unreal Engine 5 and 3D Tools

Published on January 08, 2026 | Translated from Spanish
Screenshot of State of Decay 3 showing a detailed post-apocalyptic environment with dynamic lighting and zombies in a desolate landscape.

State of Decay 3: Development with Unreal Engine 5 and 3D Tools

The third installment of the acclaimed zombie survival saga, State of Decay 3, is being developed using Unreal Engine 5, enabling the creation of an immersive and dynamic post-apocalyptic world. This latest-generation graphics engine allows for building vast and detailed environments that reflect desolation, thanks to advanced technologies like Nanite for unprecedented geometric detail levels in ruined structures and vegetation. Additionally, Lumen provides real-time global illumination that sets a tense atmosphere, from sunlight filtering through to interior darkness, enhancing realism and the survival experience. 🧟‍♂️

3D Development Tools Used

To bring this world and its inhabitants to life, the Undead Labs team employs industry-standard software. Autodesk Maya and Blender are used for modeling, rigging, and animating characters, vehicles, and environmental elements. ZBrush is employed for high-resolution sculpting in zombie and mutation designs, achieving grotesque and realistic detail. Substance Painter and Designer are key for creating PBR textures that simulate materials like rusted metal and decomposed skin, essential for the post-apocalyptic aesthetic, while procedural generation tools help build the open world efficiently. 🛠️

Main Tools and Their Functions:
  • Autodesk Maya/Blender: Used for modeling, rigging, and animation of characters and vehicles.
  • ZBrush: Employed for high-resolution sculpting in zombie and mutation designs.
  • Substance Painter/Designer: Key for creating PBR textures that simulate realistic materials.
In an ironic twist, perhaps the only ones who don't appreciate these graphical advances are the zombies, who still prefer the old low-poly style for their feasts.

Technical Capabilities and Gameplay Improvement

Unreal Engine 5 is capable of handling large hordes of zombies on screen, which is vital for gameplay, and allows detailed animations that enhance immersion in combat and exploration. This, combined with dynamic lighting and detailed environments, aims to take the survival experience to a new visual level, creating a more believable and terrifying world where every decision matters. 🌍

Key Technical Aspects:
  • Horde Handling: Ability to display large groups of zombies on screen without compromising performance.
  • Detailed Animations: Enhance immersion in combat and exploration.
  • Dynamic Lighting: Creates a tense and realistic atmosphere in the post-apocalyptic world.

Impact on the Player Experience

The combination of advanced technologies and 3D development tools not only elevates visual realism but also enriches the survival experience. Players will face a more immersive and challenging environment, where attention to detail in textures, lighting, and animations contributes to an atmosphere of constant tension. This technical approach ensures that State of Decay 3 is not only visually impressive but also engaging in gameplay, marking a milestone in the saga. 🎮