
A Journey Between Science Fiction and Fantasy
The world of video games is about to receive a new gem: Split Fiction, the latest project from Hazelight Studios, the creators of the acclaimed It Takes Two. This game, arriving on March 6 to Steam, PlayStation 5, and Xbox Series X/S, promises to fuse two seemingly opposite genres: science fiction and fantasy. With an engaging narrative and innovative mechanics, Split Fiction aims to mark a before and after in the industry.
Images That Spark Anticipation
Recently, trailers and clips have been shared that offer a glimpse of the gameplay. One of the most highlighted moments shows an intense motorcycle driving sequence, full of action and visual style. Additionally, the official trailer reveals the first encounter between two characters from completely different worlds, suggesting a plot full of contrasts and emotions. These images have generated great anticipation among players, who expect a unique experience.
"Split Fiction is not just a game, it's an experience that combines the best of two worlds: science fiction and fantasy." – Josef Fares
Josef Fares' Confidence
The creative director of Hazelight Studios, Josef Fares, has not only spoken openly about the game but has also made a bold proposal: he will offer $10,000 to any player who gets bored with Split Fiction. This promise, similar to the one he made with It Takes Two, reflects the confidence he has in his creation. Fares has even stated that this is the best game he has developed to date, surpassing the expectations of his previous projects.

Development Details
In a recent interview, Fares shared some details about the creation process of Split Fiction. With a team of around 80 people, the game promises not only action and adventure but also emotional moments that could move players. Fares has assured that this project is his current priority, although he already has ideas for future titles that could continue revolutionizing the industry.
The Legacy of It Takes Two
The success of It Takes Two, which has sold more than 23 million copies worldwide, has set a high standard for Split Fiction. This new game seeks not only to match but to surpass the impact of its predecessor. Additionally, Fares has confirmed that Split Fiction will not require the EA app to play on Steam, a decision that has been well received by the gaming community.
- It Takes Two sold more than 23 million copies.
- Half of the sales were made in China.
- Split Fiction will not require the EA app on Steam.
The Future of Hazelight Studios
While Hazelight Studios continues to collaborate with EA, Fares has a clear vision for the future of the video game industry. Although he respects the opinions of other sector leaders, such as Andrew Wilson from EA, Fares firmly believes in the importance of innovation and narrative. Split Fiction is a reflection of that philosophy, combining unique elements to offer an experience that promises to be unforgettable.
A Bet on Innovation
With Split Fiction, Hazelight Studios seeks not only to entertain but also to challenge the conventions of modern video games. Fares has expressed his desire for this title to inspire other developers to explore new ideas and not fear taking risks. For him, the future of the industry depends on the ability to innovate and surprise players.
"The future of video games lies in innovation and in telling stories that connect with players' emotions." – Josef Fares
In summary, Split Fiction is not just a game; it is a statement of intent from Hazelight Studios and its director, Josef Fares. With its launch just around the corner, players are eager to immerse themselves in this new adventure that promises to combine the best of two worlds: science fiction and fantasy.