Solving Transparency Baking Issues in Blender Cycles for Normal Maps

Published on January 08, 2026 | Translated from Spanish
Blender baking process showing transparency issue in Cycles and solution for normal maps with transparent windows

The Challenge of Transparency Baking in Blender

When working with Blender 3.5.1 and discovering that Cycles doesn't correctly transfer transparency during baking for your normal maps, you're facing one of the most specific and frustrating issues in the texturing workflow. Transparency baking requires a particular approach because it doesn't behave like other material channels. The fact that your transparent material works correctly in normal renders but fails during baking suggests there's a disconnection between how Cycles calculates transparency at render time versus how it processes it during baking operations. For your bus project where you need to bake the white frames, yellow parts, and transparent window areas, you need a specific strategy that tricks the baking system into capturing the transparency information.

Understanding Transparency Baking Limitations

Baking in Blender has inherent limitations with certain types of materials, especially those that rely on complex shader properties like transparency with refraction. The baking system is optimized for simpler surface properties like color, roughness, and normals.

Solutions for Effective Transparency Baking

To correctly capture transparency in your baking, you need to use specific techniques that translate transparency information into a format the baking system can process.

Baking transparency in Blender is like photographing a ghost: you need specialized equipment to capture the invisible

Specific Setup for Bus Windows

For your particular case with white frames and transparent glass, we recommend a multi-stage workflow that ensures each element bakes correctly.

Mastering the baking of complex materials is essential for efficient optimization and procedural texturing workflows 🚌. Every technique you learn to overcome these technical limitations not only solves your immediate problem but expands your ability to handle more ambitious projects where information transfer between high and low-resolution models is crucial.