Solving the Inverted Iris Problem in 3D Animation

Published on January 08, 2026 | Translated from Spanish
3D Render showing an eye with the inverted iris, a common effect when applying blend shapes incorrectly.

The Mysterious Case of the Inverted Iris in Blend Shapes

In the fascinating world of 3D animation, sometimes things don't go as expected. One of the classics is when we apply a blend shape and discover horrified that our character has the iris backwards 😱. As if it had seen a ghost or something worse: a topology error.

"In animation, problems are usually inversely proportional to the time we have to deliver the project"

This phenomenon occurs frequently when working with duplicated geometry to create facial expressions. The software doesn't guess our intentions (yet 🤖) and makes decisions based on the object selection order.

How to Tame a Rebellious Iris in 3 Steps

In Maya, the process is: Deform > Blend Shape. In 3ds Max with Morpher, the logic is similar. The trick is to remember that the last selected object is considered the base 🎯.

Precautions to Avoid Scares

Before celebrating that you've solved the problem, verify that:

If after all that the iris continues behaving like a rebellious teenager, you can always change the color and say it was an intentional artistic effect. After all, in 3D art as in life, sometimes errors are just opportunities in disguise... or so we tell ourselves to not cry 😅.