Solving Texturing Issues with Brazil Glass and Render Artifacts in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Comparison of Brazil render showing problem with Glass material versus corrected setup with realistic transparency and reflections

The Mysteries of Brazil Glass and Its Artifacts

When working with Brazil Glass in 3ds Max and you find that the material doesn't behave like transparent glass, plus you're suffering from render artifacts with banding, you're facing two classic problems of this render engine. Brazil Glass is a complex material that requires specific configuration to achieve the realistic glass effect you're looking for. The fact that your figure doesn't show the expected transparency suggests there are critical parameters that need adjustment, while the banding in the render indicates sampling issues affecting the final image quality.

Correct Brazil Glass Configuration

For Brazil Glass to work like real glass, you need to understand the interaction between its multiple parameters. Unlike standard materials, Brazil Glass handles transparency, reflection, and refraction in an integrated way, which can cause confusion if not configured correctly.

Solving Banding Artifacts

The banding or "smudging" issue you mention is typical of insufficient sampling configurations in Brazil. These artifacts occur when the engine doesn't take enough samples to correctly calculate light effects, especially in complex materials like glass.

A poorly configured Brazil Glass is like looking through dirty glass: you have the shape but not the transparency you expect

Workflow for Perfect Crystals

To achieve consistent results with Brazil Glass, we recommend following a specific protocol that starts with conservative settings and adjusts based on the results.

Mastering Brazil Render and its specialized materials requires patience and experimentation 🔍. Every problem you solve brings you closer to understanding the unique philosophy of this engine and how to make the most of its capabilities to create high-quality renders with complex materials like glass.