Sketchvis and Visual Effects in Wheel of Time

Published on January 08, 2026 | Translated from Spanish
Artist working on visual effects for Wheel of Time, combining 2D and 3D techniques

Sketchvis and Visual Effects in Wheel of Time

The third season of Wheel of Time, one of Prime Video's most ambitious series, stands out not only for its epic narrative but also for the way it visualizes its complex magical forces. Proof studio, led by Visualization Supervisor Steve Harrison, has shared a postvis reel that reveals how they developed over 35 minutes of stylized visualization across the eight episodes.

Elemental Magic with Sketchvis and Hybrid 2D/3D Workflow

The team of just six artists worked with remarkable efficiency using a unique Sketchvis pipeline, combining the expressive stroke of 2D art with 3D execution in Maya and Nuke. Unlike standard effects visualization, the goal was to create stylized sequences that helped the production team imagine the different types of channeling, or channeling of powers, that each character performs with distinct movements and specific color codes according to the type of magic: fire, air, water, earth, and spirit.

These schemes served as an advanced visual guide for the final effects teams at Framestore and DNEG, elevating the VFX design from the ground up.

A Bridge Between Previsualization and Creative Design

Beyond traditional postvis, Proof became a true creative partner. They worked daily with the production team and VFX Supervisor Andy Scrase to resolve complex challenges, such as spiral spell movements or water parting effects. Their involvement also helped improve the actors' on-camera performance, allowing channeling movements to be consistent and expressive even before applying the final effects.

Magic in Wheel of Time is not just a visual effect; it is an extension of the characters and their emotions. Every line and color tells a story, making the world as vibrant as its characters. ✨