Simulation of the Traversée de Paris in Unity

Published on January 08, 2026 | Translated from Spanish
Unity screenshot showing the Traversée de Paris simulation with rowboats on the Seine River passing under bridges and by iconic monuments like the Eiffel Tower.

Rowing down the Seine without getting your feet wet

The Traversée de Paris et des Hauts-de-Seine brings together more than 1,300 rowers each year who cover 28 km of the Seine River in front of Paris's most iconic monuments. 🚣‍♂️🗼 In Unity, we can recreate this unique experience, modeling not only the complete route but also the festive atmosphere that turns this event into an extraordinary visual spectacle. From the Parc Nautique de l'Ile de Monsieur to the heart of Paris, every virtual stroke captures the essence of this sporting challenge.

Initial Unity project setup

When creating a new 3D project in Unity, units are set to meters for precision in route distances. Hierarchy organization is crucial: Rio_Sena, Barcos, Monumentos, Puentes, and Sistemas_Efectos keep the scene orderly. Saving the project as traversia_paris_2025 ensures all assets and configurations are preserved… because in simulation, as in rowing, technique is as important as strength.

Modeling the route and monuments

The Seine's course is recreated using a deformed mesh that follows the real regatta route, with smooth curves and variable width. 🌊 Iconic monuments—Eiffel Tower, Notre-Dame, historic bridges—are imported as optimized models or created with simplified geometry, maintaining their recognizable silhouette without overloading performance. The quays and riverbank areas are textured with typical Parisian urban materials.

Simulating sports events in urban environments not only recreates activities; it allows analyzing movement flows, spatial interactions, and user experiences from perspectives inaccessible in the real world.
Unity screenshot showing the Traversée de Paris simulation with rowboats on the Seine River passing under bridges and by iconic monuments like the Eiffel Tower.

Implementation of the boat and rowing system

Rowboats are created as prefabs with basic physics components, allowing realistic movement on water. 🚣‍♀️ Simple scripts are implemented that control speed and direction based on rowing parameters—cadence, force—and river conditions. To represent the 1,300 participants, multiple boats are instantiated with color and size variations, distributed along the route to simulate the event's massive scale.

Effects and environment techniques

Interactivity and immersive experiences

Multiple cameras are implemented: aerial views showing the event's scale, first-person cameras from the boats, and cinematic angles from bridges and quays. 🎥 Optionally, VR mode is added for a fully immersive experience, allowing users to "row" virtually down the Seine. The interface includes controls to switch between views and adjust simulation parameters.

Rendering and applications beyond

The simulation can be exported as a promotional video, educational experience, or planning tool for event organizers. 📊 Unity's ability to handle crowds and complex environments makes it ideal for previewing large-scale event logistics before real implementation.

Thus, while real rowers sweat and strain against the current, we can enjoy the perfect regatta… where the only muscle pain is in the fingers from using the mouse too much. Because in Unity, the only water that gets you wet is the rendered particles. 😉