Simulating Drops that Break Fluid Continuity in RealFlow

Published on January 08, 2026 | Translated from Spanish
Comparison in RealFlow showing the difference between a fluid with separated droplets and a continuous one after adjusting cohesion and resolution.

The Art of Unifying Rebellious Particles

Those annoying droplets that escape from the main body of the fluid in RealFlow are a common problem that frustrates many simulation artists. The solution does not lie in a single magic parameter, but in the proper balance between particle resolution, cohesive forces, and mesher configuration. A symphony of adjustments that transforms a chaotic swarm into an elegant and continuous fluid.

Diagnosing Fragmentation

When particles decide to act as individuals rather than as a collective, we are usually facing a combination of insufficient resolution and weak cohesive forces. Too small a Particle Radius creates gaps that break visual continuity, while insufficient Surface Tension allows the outermost particles to emancipate from the main group. Identifying the dominant factor is the first step toward the solution.

Essential Adjustments for Cohesion

The Magic of Digital Surface Tension

The Surface Tension parameter is perhaps the most powerful for combating unwanted droplet formation. This force simulates the real physical effect that keeps water molecules together on the surface, creating that characteristic "skin" of liquids. A well-calibrated value can mean the difference between a coherent puddle and unwanted spray.

Mesher Optimization for Continuity

A demonstration of how understanding the physical forces behind the simulation allows solving visual problems through specific technical adjustments.

For visual effects artists specialized in fluids, mastering these adjustments means being able to create everything from elegant liquid pours to violent oceanic collisions, all while maintaining that visual cohesion that distinguishes professional simulations. The ability to control the collective behavior of particles is fundamental for any scene involving liquids 💧.

And now you can create those perfectly cohesive fluids you've always wanted, although you'll probably spend more time tweaking parameters than watching the final simulation... because in RealFlow, sometimes patience is the most important ingredient for realism 😅.