Imagine creating a 3D Christmas greeting filled with fireworks. What initially seems simple, like making an explosion in the sky, becomes a challenge when you want those particles not only to explode once, but after dispersing, to burst again as if it were a second round of fireworks.
This challenge was posed by a user who wanted to do something spectacular in Blender, the 3D program. The idea was that, after the first explosion, the same particles would burst again after a short time. However, at first, not everything was so easy. He tried a program function called children particles, but he couldn't achieve the effect he wanted. Then he tried another option called explode, but the particles came out disordered and with strange trails, which didn't look good at all.
The Solution
After several attempts, other users suggested ideas to improve the situation. Some recommended using different particle systems so that the explosions would activate at different times, while others advised adjusting the explosion times so that not everything happened at the same time. The key was finding the right point for the particles to interact and explode in a synchronized way.
The Final Adjustment
Finally, after many tests and adjustments, the user managed to make the particles explode again as he had imagined. However, there was still a small detail left: the red emitters of the explosions didn't turn off when they should. This last inconvenience was resolved by adjusting the particle duration so that they disappeared before the second explosion.
The final result was a Christmas greeting with 3D fireworks that demonstrated what can be achieved with a bit of patience and creativity.