Shrink/Fatten in Blender: Mastering Displacement Along Normals

Published on January 08, 2026 | Translated from Spanish
Screenshot of Blender showing the Shrink/Fatten tool in action, with the operation adjustment panel highlighting the Offset Even option activated and geometry expanding uniformly.

Shrink/Fatten in Blender: Mastering Displacement Along Normals

In Blender's modeling tool arsenal, Shrink/Fatten (accessible with Alt + S) holds a fundamental place as the primary native function for moving geometry along its normals. This seemingly simple tool is one of the most versatile for a wide range of modeling tasks, from creating protrusions and depressions to adjusting volumes and thicknesses. However, many users are unaware of a crucial setting: to expand a face selection truly uniformly, it is essential to activate the "Offset Even" option in the Adjust Last Operation panel. Understanding this distinction makes the difference between professional results and unexpected behaviors. 🎯

The Foundation: Displacement Along Normals

The central concept behind Shrink/Fatten is displacement along surface normals. Each vertex, edge, or face in a 3D mesh has a normal - a perpendicular vector indicating the "outward" direction of the surface. When you apply Shrink/Fatten, Blender calculates the direction of each normal and moves the selected geometry along that direction. A positive value (Fatten) expands the selection outward, while a negative value (Shrink) contracts it inward. This behavior makes it ideal for adjusting volumes without distorting the base shape, maintaining organic curves, and creating controlled thickening/thinning effects.

Main Applications of Shrink/Fatten:
  • Creating protrusions and depressions on organic surfaces
  • Adjusting wall thickness in technical modeling
  • Preparing geometry for subdivision operations
  • Correcting inverted or inconsistent normal issues
  • Developing complex shapes from base geometry

The Challenge of Uniform Expansion

The default behavior of Shrink/Fatten presents a significant challenge: it does not expand faces uniformly. Instead, each vertex moves along its individual normal by a fixed distance. On curved surfaces or those with sharp angles, this results in uneven expansion where some areas expand more than others, creating unwanted distortions and altering the original shape. This problem is particularly evident at sharp corners or geometry with significant variations in normal directions, where the result can be completely different from what is intuitively expected.

Without Offset Even, Shrink/Fatten moves vertices; with Offset Even, it expands faces as a coherent unit.

Offset Even: The Solution for Uniform Expansion

The Offset Even option in the Adjust Last Operation panel solves this problem precisely. When activated, Blender calculates the displacement in a way that maintains the spatial relationship between face edges, expanding or contracting the selection as a unified whole. Instead of moving each vertex independently along its normal, the system calculates a displacement that preserves the original shape while uniformly scaling the selection. The result is a predictable and coherent expansion that maintains proportions and does not introduce unwanted distortions, essential for precise technical and organic modeling.

Practical Workflow with Offset Even

To use this combination effectively, select the faces you want to expand or contract, press Alt + S, and adjust the displacement until you achieve the desired result. Immediately after, in the Adjust Last Operation panel (usually located in the bottom left of the 3D viewport or accessible by pressing F9), check the "Offset Even" box. You will see the geometry readjust instantly to achieve uniform expansion. This workflow is particularly useful when working with faces of different sizes or orientations that need to expand as a cohesive unit.

Cases Where Offset Even is Essential:
  • Expansion of faces on complex curved surfaces
  • Creation of uniform beveled edges
  • Modeling architectural elements with precise proportions
  • Working with irregular or non-planar topology
  • Preparing geometry for 3D printing
  • Developing organic shapes requiring constant volume

Visual Differences Between Both Modes

The difference between using Shrink/Fatten with and without Offset Even is dramatically visible in practice. Without Offset Even, a face selection on a sphere will expand irregularly, with areas near the poles expanding less than equatorial areas. With Offset Even activated, the same selection will expand as a uniform layer over the spherical surface, perfectly maintaining the original curvature. This distinction becomes even more critical in hard-edge geometry, where the differences can make a model usable or require significant rework.

Integration into Advanced Modeling Pipelines

For advanced users, the combination of Shrink/Fatten + Offset Even becomes a fundamental tool within complex modeling pipelines. It is particularly valuable in subdivision workflows where maintaining volume and proportions is crucial, in hard-surface modeling for creating consistent surface details, and in retopological sculpting to adjust mesh thickness without altering base shapes. Mastering this tool allows for much more precise control over shape development, reducing the need for manual corrections and significantly improving workflow efficiency.

Shrink/Fatten with the Offset Even option represents one of those essential but under-documented knowledge pieces that separate casual Blender users from professional modelers. By understanding not only how to activate the tool but how to control its fundamental behavior through Offset Even, 3D artists gain a level of precision and control that transforms their modeling approach. This seemingly minor technical understanding has a disproportionately large impact on the quality of the final work, demonstrating once again that in 3D modeling, mastery lies as much in knowing the tools as in understanding their subtler settings.