Semi-Real-Time Fluid Simulation with Cell Fluids

Published on January 08, 2026 | Translated from Spanish

Cell Fluids 2.0 for Blender is now ready, an update that offers new possibilities for artists and programmers seeking a lightweight and efficient fluid simulation solution. Developed by Shahzod Boyhonov, this fluid simulator based on Blender's Geometry Nodes system has been improved with new tools for greater artistic direction and more detail in simulations.

Main features of version 2.0

Version 2.0 of Cell Fluids allows, for the first time, directing the flow of fluids using guide curves, providing total control over the simulation direction. Additionally, users can now:

More realistic and controlled simulations

This ocean merging system allows blending the boundaries of the surface generated by the fluid with a larger ocean plane, which is especially useful for simulating a boat's wake without needing to simulate the entire surrounding ocean. With this update, the simulation becomes more accurate and controlled.

Performance and compatibility

The simulator remains a fast and efficient tool, capable of calculating simulations in semi-real-time, making it suitable for interactive work. Unlike other simulators, Cell Fluids does not rely on particles but generates the water surface through displacement, making it more accessible and lightweight. Although it has some limitations compared to more complex simulators, it remains a viable option for simpler projects.

Compatibility with rendering engines and export

Compatibility with Blender's Cycles and Eevee rendering engines, along with the ability to export simulations to other environments like Unity or Unreal Engine, further expands its applications. This allows integrating fluid simulations generated in Blender into interactive projects and games, increasing its versatility.

Additional features

The new features include shaders that simulate real-world materials, such as lava, oil, and juice. However, viscosity for thicker fluids is not yet fully supported. Despite this limitation, Cell Fluids 2.0 remains a promising tool for creating realistic fluids.

Price and availability

At a price of 25 euros, Cell Fluids 2.0 remains an affordable option for those seeking a lightweight and effective fluid simulator. It is compatible with Blender 4.1 and later, and continues to be a promising tool for creating realistic fluids in a production environment.

Cell Fluids 2.0 is ideal for interactive projects and fluid simulations with a high level of control and detail.