Render 3D Objects over Video in Blender After Tracking

Published on January 08, 2026 | Translated from Spanish
Rendering 3D Objects over Video in Blender

Rendering 3D Objects over Video in Blender after Tracking

After all the tracking work in Blender, comes the most exciting (and sometimes frustrating) part: getting your 3D object to look integrated over the original video at render time. The good news is that Blender has a node-based compositing system that allows you to do this quite flexibly, although you need to know a couple of tricks to avoid ending up with a gray or black background. And no, you don't need to be a Blender expert to do it! 🎥

Steps to Combine the 3D Object with the Video in Blender

Once you have your tracking set up and your 3D camera synchronized thanks to the motion tracking resolution, follow these steps for the final composition:

Extra Tips for Clean Rendering

Make sure the render engine (Cycles or Eevee) is configured correctly and that the lighting in your 3D scene matches the video's for a more realistic integration.

If the video has grain or noise, add a bit of Grain or use Denoise in the render so they blend better.

Export your final result in a video-supporting format like FFmpeg, and adjust the codec according to your needs.

And remember… if none of this works, you can always say your 3D object is a ghost… that way no one will notice it doesn't appear in the render. So get to work and render! 👻

With these tips, you'll be able to render 3D objects over video in Blender effectively. And remember, if the render doesn't come out as expected, you can always check your nodes! 🔄