Prince of Persia: The Sands of Time Remake Gets Rebuilt on Anvil Engine

Published on January 06, 2026 | Translated from Spanish
Screenshot of the Prince of Persia The Sands of Time remake showing the main character in a detailed environment with medieval Persian architecture, atmospheric lighting, and sand particle effects.

Prince of Persia The Sands of Time Remake is Being Rebuilt with the Anvil Engine

Ubisoft has made a crucial technical decision for the highly anticipated remake of Prince of Persia: The Sands of Time. The project is now being developed with the Anvil engine, the proprietary technology that powers the Assassin's Creed saga. This change implies restarting development and building the game completely from scratch, allowing the integration of the engine's most modern capabilities. 🎮

An Engine Change That Transforms the Experience

Adopting the Anvil engine is not just a technical change; it directly affects the essence of the game. The fluidity of parkour, the natural connection between animations, and the scale of the environments benefit from this architecture. The environments, inspired by the art and architecture of medieval Persia, gain in breadth and level of detail. Additionally, the engine's lighting system enhances the magical and unique atmosphere that defined the original title.

Key Advantages of the Anvil Engine:
  • Fluid Movement: The Prince's parkour and acrobatics are executed with greater naturalness and responsiveness.
  • Expansive Environments: Larger and more detailed spaces are designed, faithful to the historical inspiration.
  • Atmospheric Lighting: The lights and shadows technology enhances the magical and mysterious ambiance.
The prince not only reverses time in the story, the development team also did so by restarting the project from scratch.

Restarting Development to Optimize

The decision to start over gives the team a unique opportunity to organize and integrate all the game's elements more efficiently. Platforming and combat mechanics can be implemented more cohesively. Processing the complex sands of time effects and the rewind mechanic is more effective with this engine.

Objectives of the Technical Restart:
  • Integrate Mechanics: Unify platforming and combat into a more polished gameplay system.
  • Manage Effects: Process the Sands of Time powers with greater performance.
  • Build a Cohesive World: Package all elements into a larger and unified environment.

A Future Built on Solid Foundations

This restart with the Anvil engine positions the remake on a robust technical path. It's not just about improving graphics, but about redefining how this classic is played and perceived. The technology allows respecting the original spirit while bringing the experience to modern standards, promising an adventure that honors the legacy with present-day tools. ⏳