
When Motion Capture Meets Medieval Ghosts
The La Riba de Santiuste Castle stands not only as a historical monument, but as the perfect setting where legend and technology go hand in hand. The story of the White Lady, that specter which according to tradition wanders its walls since the Middle Ages, finds in MotionBuilder the ideal medium to come to digital life. This tool specialized in animation and previsualization allows merging motion capture with historical environments, creating visual narratives that breathe spectral authenticity.
The fascinating thing about this project is how it allows balancing historical realism with the needs of cinematic language. Every technical decision, from animation retargeting to camera planning, must serve to convey that atmosphere of mystery and melancholy that defines the legend. The White Lady is not just any ghost; she is a presence laden with history that deserves a representation worthy of her dramatic past.
Some ghosts don't need chains, just a good rig and well-retargeted motion capture
Workflow in MotionBuilder
- Asset preparation and animation pipeline organization
- Mocap retargeting for credible spectral movements
- Non-linear animation and editing in the Story Editor
- Virtual cinematography with animated cameras and switches

Bringing the Ethereal to Life
The process begins with the rig preparation for the White Lady. In MotionBuilder, the Characterize system allows adapting standard motion captures to a custom skeleton, creating that animated base that will then be refined to achieve the ghostly effect. The key is in modifying the movement quality: smoothing transitions, eliminating the characteristic body weight of the living, and adding that ethereal floatiness that defines well-animated specters.
Animation layers become the most valuable tool for enriching the character's behavior. By overlaying subtle floating cycles, clothing oscillations, and progressive appearances/fades, we transform a standard human animation into the supernatural movement that the legend deserves. Each layer adds complexity and mystery to the spectral performance.
Advanced Techniques for Credible Ghosts
- Blending of takes for smooth transitions between states
- Animatable constraints for materialization effects
- Visibility control by curve for ghostly appearances
- Subtle facial expressions captured with helmet cams
Virtual cinematography takes a starring role in the narration. The setup of animated cameras that progressively reveal the spectral presence, smooth traveling shots that accompany her wandering along the battlements, and suggestive framings that show only fragments of the figure create that narrative tension that keeps the viewer on edge. MotionBuilder's Camera Switcher allows orchestrating these transitions with cinematic editing precision.
A well-animated ghost is not the one that moves spectacularly, but the one that makes the viewer believe it could exist
Integration and Final Previsualization
The atmospheric lighting within MotionBuilder, although limited compared to final render engines, provides the essential visual references for planning the scene. The strategic placement of directional lights that simulate moonlight, light points that suggest distant torches, and the adjustment of materials with controlled transparencies contribute to that nocturnal atmosphere that the legend requires.
The export process prepares everything for the final production phase. The generation of reference playblasts, the export of cameras and animations in FBX, and the careful documentation of each creative decision facilitate the smooth transition to photorealistic rendering in other applications, ensuring that the magic captured in MotionBuilder survives intact in the final process.
And as you review the final playblast, you can't help but wonder if that strange movement at second 24 was a retargeting error... or the White Lady proving she has her own ideas about her digital performance 👻