Recreation of the Japanese Urban Umbrellas Scene in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D scene in 3ds Max of a Japanese urban street with multiple pedestrians walking under open umbrellas under intense sun, showing variety of umbrella designs and summer clothing.

When the Umbrella Becomes a Summer Accessory

In Japan, the umbrella is not just for rain; it is an essential sun protection tool during hot and humid summers. ☀️🌂 In 3ds Max, we can recreate this peculiar urban scene, modeling streets full of pedestrians using umbrellas under intense sun. This visualization captures not only a unique cultural habit, but also the practical solutions that the Japanese have developed to combat extreme weather.

Initial Project Setup

Upon opening 3ds Max, the unit system is set to meters to maintain realistic proportions between characters and environment. Layer organization is crucial: Pedestrians, Umbrellas, Architecture, Streets and Lighting keep the scene organized. Saving the project as paraguas_japon.max ensures that all elements are preserved… because in cultural recreation, every detail matters.

Modeling Varied Umbrellas

Umbrellas are modeled with diverse geometries: from classic stick types to modern foldables. 🎯 Splines are used to create the profile of the ribs and the Lathe modifier to generate the conical shape of the canopy. Materials assign vibrant colors (reds, blues, transparents) with slight reflection properties to simulate plastic or UV-cut treated surfaces. Some include traditional Japanese patterns for cultural authenticity.

The recreation of everyday objects in 3D not only replicates forms; it documents cultural practices and design solutions that respond to specific environmental conditions, preserving them digitally for future study.
3D scene in 3ds Max of a Japanese urban street with multiple pedestrians walking under open umbrellas under intense sun, showing variety of umbrella designs and summer clothing.

Character Creation and Animation

Pedestrians are modeled with summer clothing—light shirts, dresses—using the Biped system for basic rigging. 🚶‍♀️ Natural walks are animated with the animation controller, holding umbrellas at different angles to avoid monotony. Shadows cast by the umbrellas are adjusted to change dynamically with the movement, adding realism to the street scene.

Construction of the Japanese Urban Environment

Lighting and Summer Atmosphere

A Daylight system is set up with a high solar angle to simulate summer midday. 🌞 The intensity is adjusted to create hard shadows and bright reflections on surfaces, mimicking the intense light that motivates umbrella use. Optionally, light heat haze is added to increase the sensation of humidity and ambient heat.

Rendering and Post-Processing

It is rendered with Arnold or V-Ray, using adaptive sampling to capture details of transparencies in umbrellas and cast shadows. 📊 Exposure is adjusted to avoid blowout in lit areas while maintaining detail in shaded areas under the umbrellas. The result clearly shows the contrast between exposed and protected areas.

Beyond Visualization

This scene serves as a study of how product design and urban behaviors adapt to the climate. 🏙️ The modeled umbrellas can be analyzed to optimize their shadow design or reflective materials, demonstrating the value of 3D in culturally contextualized design.

Thus, while real Japanese people sweat under their umbrellas, we can recreate perfectly shaded scenes… where the only heat we feel is from the render farm. Because in 3ds Max, the only heatwave is the CPU's. 😉