Recreation of the Cartagena Negra Event in Blender Using Noir Lighting Techniques

Published on January 08, 2026 | Translated from Spanish
3D Blender scene of the Cartagena Negra closing ceremony with dramatic lighting, speakers' tables and audience in noir atmosphere

Recreation of the Cartagena Negra Event in Blender with Noir Lighting Techniques

The closing ceremony of the 11th edition of Cartagena Negra has once again transformed the port city into the capital of literary mystery 🕵️. This event, which brings together the leading exponents of noir and detective novels, represents a significant cultural moment where writers, readers, and experts share ideas in an atmosphere of intrigue and creativity. To capture the unique essence of this gathering, Blender offers exceptional tools that allow recreating not only the physical space but also the characteristic atmosphere of the noir genre through precise modeling, dramatic lighting, and cinematic composition techniques.

When the light reveals more mysteries than the novels themselves... but in rendering.

Project Preparation and Scene Modeling

We begin by creating a new project in Blender with metric units and meticulously organizing the collections: Stage, Speakers, Audience, Lights, Cameras, and Props. We model the main stage starting from a plane scaled to 15 meters as the base, on which we build a 6x3 meter podium with a height of 0.3 meters. The furniture includes tables created from flattened cubes with smooth bevels on the edges and chairs formed by cubic seats, extruded backs, and cylindrical legs, intelligently duplicated with Alt+D to create organized rows. Attention to dimensional detail ensures the scene maintains credible realistic proportions. 🪑

Narrative Elements and Characteristic Props

To enrich the visual narrative, we incorporate iconic elements from the noir literary universe. We create a lectern through cube extrusions with an inclined plane, books as flattened cubes with bevels and slight rotations suggesting casual stacks, and spotlights built with cylinders and cones suspended over the stage. A rear panel with the text "Cartagena Negra" converted to mesh and extruded adds identity to the space. The audience is represented by abstract shapes of cylinders and spheres distributed with Array, creating the sensation of an audience without overloading the scene with unnecessary details.

Theatrical Noir-Style Lighting System

3D Blender scene of the Cartagena Negra closing ceremony with dramatic lighting, speakers' tables and audience in noir atmosphere

The heart of the noir atmosphere lies in the dramatic and contrasted lighting. We set up a key light type Spot over the speakers with warm temperature (3200K) and high power (1000-2000W) that creates intense light pools. We complement with fill lights type Area from above for the audience, with cold temperature (6500K) and reduced power (100-300W) that maintains details in shadows. We add bluish rear rim lights to separate silhouettes and a volumetric cube with Volume Scatter (density 0.01) that makes the light beams visible, creating that characteristic theatrical effect of the noir genre where light and shadow tell as much as the dialogue.

PBR Materials and Contextual Texturing

We apply Physically Based Rendering materials to achieve consistent realism. The podium and tables receive wood textures with appropriate roughness maps, the chairs dark fabric materials with procedural noise and color ramps, and the books varied colors with spine details. The spotlights use Principled shaders with Metallic=1 and Roughness=0.2 to simulate polished metal surfaces. We perform UV unwrap with Smart UV Project for simple objects, ensuring textures apply correctly despite the basic geometry, maintaining visual coherence throughout the scene.

Camera Setup and Cycles Rendering

We establish a multiple camera system with distinct personalities: a main 35mm camera for wide stage views and a secondary 85mm camera for dramatic close-ups. We use markers in the Timeline with Bind Camera to Marker to switch between angles during the animation. We render with Cycles for maximum realism, setting 512-1000 samples with OptiX/OIDN denoise, 1920x1080 or 4K resolution for final output, and Color Management with Filmic look None to preserve the natural contrast of noir lighting.

Post-Processing in Compositor for Cinematic Aesthetics

In Blender's Compositor, we apply effects that reinforce the noir aesthetic: Glare type Fog Glow for halos on spotlights, Color Balance for strong contrasts with warm tones in lights and cold in shadows, elliptical mask with blur for subtle vignette, and Film Grain to add cinematic texture. We export the final render in PNG or EXR to preserve quality, creating a visualization that not only documents the event but evokes the mysterious and sophisticated atmosphere of Cartagena Negra.

In Cartagena Negra, literary mysteries are solved; in Blender, the true enigma is why final renders always take longer than expected... but at least our technical mysteries have solutions with more samples and patience. 😉